Returns a reference to the current temporary variables store (equivalent to: State.temporary). The autosave is, for the most part, a normal save slot, but with a few special features built in. This is only really useful within pure JavaScript code, as within TwineScript you may simply access story variables natively. The data-init-passage attribute causes the element to be updated once at initialization, while the data-passage attribute causes the element to be updated upon each passage navigation. Returns a reference to the UIBar object for chaining. Removes and returns the last member from the array, or undefined if the array is empty. Gets or sets the mute state for the master volume (default: false). Follow these instructions to install a local copy of SugarCube v2: If you followed the steps correctly, within Twine1/Twee's targets directory you should now have a sugarcube-2 directory, which contains several filese.g., header.html, sugarcube-2.py, etc. Triggered after the displayi.e., outputof the incoming passage. Note: URL: https://cdn.jsdelivr.net/gh/tmedwards/sugarcube-2/dist/format.js. Warning: While it renders content just as any other passage does, instead of displaying the rendered output as-is, it sifts through the output and builds its menu from the generated links contained therein. If you want to return to a previously visited passage, rather than undo a moment within the history, see the <> macro or the previous() function. Does not modify the original. Sugarcube is a legacy version that supports the features and syntax of earlier Twine 1.x versions. older versions of Twine2 used a icon for the same purpose. Starts playback of the track and fades it from the specified volume level to 1 (loudest) over the specified number of seconds. Returns the playlist's current time in seconds, or NaN if no metadata exists. See <> for more information. State.prng.init() must be called during story initialization, within either your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) or the StoryInit special passage. A Twine 2 proofing format that renders nodes as a GraphViz (dot) graph. UIBar API. Harlowe's arrays, datamaps, and datasets are functionally similar to JavaScript Arrays, Maps, and Sets, but with a few key differences. Returns a timestamp representing the last time Engine.play() was called. Returns the title of the active (present) passage. Passage init. Returns the number of times that members within the array pass the test implemented by the given predicate function. If SugarCube is reloaded by one of its own built-in restart methods, then the session is. Note: The typed text has no default styling. The variable watch panel may be toggled via the Watch button. If the full path to the contents of the archive is something like: Then the file URL to it would be (note the changed slashes): The online SugarCube install, delivered by the jsDelivr CDN, supports only versions of Twine2 2.1. Instead of storing any "static" data (data which won't change during the entire game, e.g. #TwineTuesday: Twine 2 Basics (SugarCube) - Digital Ephemera Returns a reference to the current AudioRunner instance for chaining. The pill container contains pills for each day of the week. Returns a reference to the Dialog object for chaining. In SugarCube, discreet arguments passed to a macro are separated by spaces instead of commas. Removes classes from the selected element(s). .one() in the jQuery API docs for more information. In general, look to the .random() method instead. Next, the StoryInit special passage is processed. Warning: Generally, you would use this for data that does not change and should not be stored within story variables, which would make it part of the history. Attaches fullscreen error event handlers. Note: It would probably help if you were more specific as to your goal. Selects all internal link elements within the passage elemente.g., passage and macro links. See Also: This does not reclaim the space reserved for the UI bar. Returns a new array filled with all Passage objects that contain the given property, whose value matches the given search value, or an empty array, if no matches are made. Deprecated: UI bar special passages update. Returns whether any of the given members were found within the array. The exactly equivalent call is: .flat(Infinity). Go to your Twine1/Twee installation directory and open the. If there were errors, an exception is thrown. Returns the first Unicode code point within the string. To update the value associated with a key, simply set it again. Function behavior is immutable. Return the named template definition, or null on failure. Donate Requirements SugarCube's sole requirement is a modern web browser, and by modern I mean one released within the last several years (you do not need the absolute latest and greatest shiny). private browsing modes do interfere with this. Creates a single-use passage link that deactivates itself and all other <> links within the originating passage when activated. Generally, this means only when the variable's value will change between the time the asynchronous macro is invoked and when it's activatede.g., a loop variable. Attaches single-use event handlers to the track. . Happens at the end of passage navigation. Selects all external link elements within the passage elemente.g., links to other pages and websites. For example: That probably won't be very pleasing to the eye, however, so you will likely need several styles to make something that looks half-decent. See Setting API for more information. Shorthand for jQuery's .one() method applied to the audio element. Executes its contents if the given conditional expression evaluates to true. Note: Generates no output. Multiple <> macros may be set up to modify the same variable, which makes them part of a radio button group. This section offers a list of SugarCube-specific events, triggered at various points during story operation. Etc. SugarCube - Twine Cookbook Note: Used to populate the story's menu items in the UI bar (element ID: menu-story). Returns an array of the story metadata store's keys. Passage display. To prevent conflicts, it is strongly suggested that you specify a custom user namespacee.g., .myEventswhen attaching your own handlers. Arrays have many built-in methods and other features, and SugarCube adds many more. Warning: Deprecated: Returns whether none of the track's data has been loaded. Sets the selected tracks' repeating playback state (default: false). Note: Returns an AudioRunner instance for the tracks matching the given selector. As you can see, Harlowe creates a deep copy/clone of its non-primitive data types each time they're modified. > Title says it all. Hello I'm sorry if this is a very noobish question, but i'm having a hard time understand arrays in general, so here goes. Deserializes the given save string, created via Save.serialize(), and loads the save. Thus, if you allow players to return to passages, then you should either: ensure the passages contain no code that has side-effects or wrap that code in something to prevent re-executione.g., <>side-effects<>. postrender tasks have been deprecated and should no longer be used. Returns a reference to the current jQuery object for chaining. The handler is passed one parameter, the save object to be processed. Adds the named property to the settings object and a toggle control for it to the Settings dialog. It is not a mechanism for moving data between stories. Specific elements can be accessed in an array by following its variable name with a pair of brackets containing the index to check. Returns whether the UI bar is currently hidden. Note: When a new moment is created, SugarCube stores the playthrough state to session storage. Generates no output. Normally, those aren't issues as you should not need to use the result of an expression as an argument terribly often. See Also: Roughly equivalent to the :passagerender event. Newer versions of Twine2 come bundled with a version of SugarCube v2, so you only need to read these instructions if you want to install a newer version of SugarCube v2 than is bundled or a non-standard release. Thus, any groups or playlists containing the deleted track should be rebuilt. Appends the given content to the dialog's content area. Note: Registers the passage as a video passage. Most of the methods listed below are SugarCube extensions, with the rest being either JavaScript natives or bundled library methods that are listed here for their utilitythough, this is not an exhaustive list. LoadScreen API. An options object should have some of the following properties: Changes the disabled state of the target WAI-ARIA-compatible clickable element(s). The entire Options systemMenuOptions special passage, options special variable, and associated macroshas been scrapped for numerous reasonsit was always a hack, required copious amounts of boilerplate code to be useful, etc. Now, whenever you type <<status>>, Twine will print out all stats as set up within the widget, like for example: Strength: Weak Dexterity: Dextrous . Returns whether the specified key exists within the story metadata store. Returns a new array consisting of the flattened source array. This means, however, that extra care must be taken when writing them to ensure that unwanted whitespace is not created within the final output. Returns a reference to the current AudioRunner instance for chaining. The names of both story and temporary variables have a certain format that they must followwhich signifies that they are variables and not some other kind of data. The StoryInit special passage is normally the best place to set up playlists. Deprecated: Pauses playback of the selected tracks and, if they're not already in the process of loading, forces them to drop any existing data and begin loading. NOTE: This should not be confused with story variables, which start with a $e.g., $foo. In my version of Twine, the dialog box looks like this: In this dialog box, select the SugarCube alternative with the latest version number (SugarCube 2.x.x, the higher the numbers the better). See Template API for more information. The reason being is that the background property resets the background color, so if you do not set one either as one of its values or via a following background-color property, then the browser's default background color could show through if the background image does not cover the entire viewport or includes transparency. Warning: Before beginning, make sure that your Twine game is set up for the SugarCube format. Its return value should be the post-processed text. Note: Deprecated: The mute-on-hidden state controls whether the master volume is automatically muted/unmuted when the story's browser tab loses/gains visibility. Similarly, if the directory is sugarcube-2, then the name of the .py file within must be sugarcube-2.py. Determines whether saving to disk is enabled on mobile devicesi.e., smartphones, tablets, etc. In SugarCube, they come in two types: story variables and temporary variables. Indicates whether SugarCube is running in test mode, which enables debug views. Returns a save object from the given slot or null, if there was no save in the given slot. Returns whether the given substring was found within the string, starting the search at position. Doing so allows interactions with the text to also trigger its <>. The Config API serves the same basic purpose. Returns a reference to the UIBar object for chaining. SugarCube does not support the Twine1.4+ vanilla story formats' tagged stylesheets. As an example, the default replacement strings make use of this to handle various warning intros and outros. Temporary variables were added in v2.3.0. Returns whether the given member was found within the array, starting the search at position. ---- Like what. It is replaced by the Setting API and settings special variable. SugarCube's DOM macros can target any HTML element on the page, not just hooks, and unlike their Harlowe equivalents, they cannot target arbitrary strings. This macro has been deprecated and should no longer be used. Engine API. Returns the current state of the engine ("idle", "playing", "rendering"). Deprecated: Track event triggered when playback is stopped after .stop() or .stop() is calledeither manually or as part of another process. When using Twine1/Twee, it is strongly recommended that you use only a single stylesheet tagged passage. Warning: The Share dialog only displays linksspecifically, anything that creates an anchor element (). blazing fast internet with unlimited dataespecially true for mobile users. The IFID (Interactive Fiction IDentifier) of the story, if any. Returns whether fullscreen mode is currently active. Calling the State.prng.init() methodformerly History.initPRNG()outside of story initialization will now throw an error. The Top 14 Javascript Twine2 Open Source Projects Here's a simple example whose constructor takes a single config/option object parameter: Creating a new instance of this ContactInfo example would be something like: Here's a simple example whose constructor takes multiple discrete parameters: Here's a simple example whose constructor takes multiple discrete parameters, but also includes an ._init() helper method to allow the .clone() and .toJSON() methods to require less manual tinkering than the previous discrete parameters example by automatically copying an instance's own data: Media passages are simply a way to embed media into your projectspecially tagged passages that contain the data URI of a Base64-encoded media source. Identical to calling .map().flat(). Request that the browser exit fullscreen mode. Unless localized by use of the <> macro, any story or other temporary variables used within widgets are part of a story's normal variable store, so care must be taken not to accidentally either overwrite or pick up an existing value. The extension relies on a workspace (or a folder) being open. The def and ndef operators have very low precedence, so it is strongly recommended that if you mix them with other operators, that you wrap them in parenthesese.g., (def $style) and ($style is "girly"). This only affects test mode. Instead, call the UI.restart() static method, which prompts the player with an OK/Cancel dialog before itself calling Engine.restart(), if they accept. This setting exists because it's unlikely that you'll ever want to actually perform an assignment within a conditional expression and typing = when you meant === (or ==) is a fairly easy to mistake makeeither from a finger slip or because you just don't know the difference between the operators. Removes fullscreen change event handlers. Feel free to add your own if that makes localization easiere.g., for gender, plurals, and whatnot. Determines whether the audio subsystem automatically pauses tracks that have been faded to 0 volume (silent). Warning: A Quick Twine (2.2+) Tutorial: Computational Approaches to Narrative In both cases, since the end goal is roughly the same, this means creating a new instance of the base object type and populating it with clones of the original instance's data. Does not modify the original. Consider the following Harlowe link macros: The equivalent SugarCube code for each link might look something like this: SugarCube's <> and <