This item will only be visible in searches to you, your friends, and admins. I contacted my old KF2 buddies to hop into the game again! Focusing on healing the Berserker or the Demolitionist of the team. M14 can act as a reserve option for large zeds when there's no time to reload SPX, or when you need to quickly deal with multiple large zeds. The title of 'Medic' might be a turn-off for players that ⦠The more you contribute, the faster they go down. A primer on how to be the most effective Field Medic to increase the survival rate for you and your team. PS: If you meet a Medic that goes for kills over heals, send him this way . A Gunslinger can be considered as a close-range Sharpshooter, on a higher fire rate. You can use the same weaponry for the boss waves. Mostly effective on head and legs, and as all of the med’s weaponry, it has no alternate fire mode. Firebugs are the number one choice on small maps, where you need a very fast and effective trash-killer. Focus on keeping you Sharpshooter and Demolitionist safe to do the hard job. Supports are armed with high-penetration shotguns, which allows them to a line-shot big group of Zeds. 90 455. In our experience, Berserkers need a good Field Medic keeping them healed up, and KF2âs new parry ability, which pushes back attacking Zeds, is key to not taking lethal damage. It might be worth noting that stumbling a large zed for no reason can actually have a negative effect. Do you want to write a Guide and/or Supplement? I'm guessing my only beef with it would be Sirens, as they will eat up your M79 rounds if your team doesn't deal with them immediately or you have the misfortune of firing one as a teammate is within proximity of triggering her scream (and her scream proximity is very long, as the following video demonstrates: You need to sign in or create an account to do that. Keep in mind that Zeds don’s spawn with the health bar visible, they have to take even a slight amount of damage first. Survivalist is the perk that can adapt like more powerful support, either as an extra damage distributor, or maybe both! If you were trying to kill Sirens or Bloats and extend Zed Time by using Mkb.42(H) Carbine Rifle, it would not be successful, because of its weak penetration in comparison to SCAR-H Assault Rifle. If you're being attacked, but your teammates need your assistance, throw a Medic Grenade at your feet. It’s not suitable for dealing with large Zeds, but it can get you through the necessary med-power Zed slaying that is needed in the first waves. Since 1858 Revolver, the starting weapon of Gunslinger, recently got buffed, and they’re much more capable of holding you up for the first rounds. Holding doors and tight corridors can prevent these situations, as well as kiting zeds out of close quarters. If you're looking for tips on defeating the boss, see How to Kill Hans Volter.) Also, Eviscerator helps you deal with raged Zeds, while being in a longer range than usual, plus the alternate fire of it, which is a spinning saw blade, can help you deal with Zeds in short range. You can also one-shot a Scrake during Zed-Time with the “Lockdown” ability, as well as insta-kill large groups of small Zeds. However, the player is able to perform a ⦠If you believe your item has been removed by mistake, please contact, This item is incompatible with Killing Floor 2. Where to throw a Medic Grenade, if any. By (QRF) Thatoneguy. Bravo. I really enjoy gaming with friends, but my friends usually play other kinds of games, so I'm mostly a solo-queue player and totally used to it. Your primary job is to keep your teammates healed. Intro Meta = Most Effective Tactic Available. Be careful with any Sirens as it will be wasted. None of his weapons are strong enough to deal with a Fleshpound or a Scrake. Killing Floor 2 is a first-person shooter video game developed and published by Tripwire Interactive, with later support from Saber Interactive.It is a sequel to 2009's Killing Floor.An early access version of the game was released for Microsoft Windows in April 2015, and the game was released in November 2016 for Windows and PlayStation 4 and August 2017 for Xbox One. Around middle-game, I choose to buy Heckler & Koch UMP, which is like the “big brother” of the MP5RAS SMG. As you level up, it can heal more, move faster, and healing syringe recharges faster. If you are caught in a reload, your best bet is to switch to your Pistol as it is very fast switching and will allow for 1-2 darts before Zed Time is over (assuming you don't have a Commando who is on trash duty and extending Zed Time). On Boss waves, I suggest going for the HMTech-501 Grenade Rifle and the Hemogoblin. Killing Floor 2 is constantly updating old weapons and adding new ones in the game! Guide update: added a section for Combatant vs Armament since there's a debate about whether which one to use. There’s no use to waste ammunition on Boss. It allows me to heal myself when I go and draw aggro the Fleshpound. But still, he is far more effective in burning down small Zeds. Sub-forums. I usually keep both weapons on single-fire mode, mostly because extending the Zed Time isn’t easy when I use default full-auto mode. Keep in mind that even if SWAT is very effective with a grenade-headshot combo against a Scrake, he needs a noticeable amount of ammunition to deal with him.
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